
Downfall
Role: Designer / Developer
This was the first game I ever created and was the first University project I was given that focused on programming and specifically using random generation as part of the brief.
The game is an endless dropper where the objective of the player is to fall as long as possible without touching anything. The player can also collect coloured spheres that will increase the player’s score. Different obstacles will be spawned that the player will have to dodge and over time the obstacles will start spinner at quicker speeds becoming smaller and smaller.



Skater
Role: Designer / Developer
This is the second project I created at University and the brief focused on creating an engaging UX for the player rather than focusing on the gameplay.
The game offers a skateboard thematic UI where the player accesses options through a kickflip, a skate journal or map. The player can update controls to be anything they like as a conscious decision to keep accessibility in mind and they can also customise their skateboard in real time and it will be reflected in the player’s skate journal.




Axle N Smash
Role: Designer / Developer
For this University project I was given the brief of creating a game using a vehicle controller that could not be a racing game and had to have a target of 10 minutes of gameplay. I created an American, demolition derby style game in which the player must play 5 rounds in which they completed randomly assigned objectives and after every round they would be presented with an upgrade. Entering the sixth and final round the player would be given their chosen upgrades which includes a car, mounted weapon and different choices of stat upgrades. The player must use all of their acquired upgrades to cause carnage by destroying objects and other vehicles as well as chaining combos to achieve the highest score possible.




Drop click
Role: Project manager / Tool developer
The final University project I took part in put me in the role of project manager in which I managed a team of 5 other individuals to create a dropper game building upon the initial foundations of my previously created game downfall.
The player would navigate through levels that consisted of 4 different environments as well as providing the player with an endless level for each of these environments upon completing all the levels in that world.
I also assisted in development on this project in the sense such as creating tools and developing when necessary.


